Deadlock Wiki


McGinnis is a hero set to be featured in Deadlock specialising in team support and tanking

Hero[]

Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running, making them hard to dislodge, when entrenched.

Bullet damage per power increase: +0,44

Health per power increase: +41

Melee damage per power increase: +3.4



Weapon:

89 DPS

7.15 Bullet damage

66 Ammo

12.5 Bullets per sec

63 Light melee

116 Heavly melee

Abilities[]

Mini turret[]

Deploy a mini turret that automatically shoots enemies. The turret expires after a limited lifetime. Turrets gain 30% of McGinnis's max health and have 60% Spirit resist. They deal reduced damage to troops and objectives.

Cooldown: 28 seconds

Distance: 15 meters

1st level: +1 ability charge and turrets apply 25% movement slow;

2nd level: +10m attack range and +10% fire rate;

5th level: +45 turret DPS;

Medicinal Specter[]

Deploy a spirit that heals nearby units.

Cooldown: 45 seconds

Distance: 15 meters

Duration: 6 seconds

1st level: +35% fire rate on units being healed by Medicinal specter

2nd level: -18s cooldown

5th level: 5% max health regen per second

Spectral Wall[]

Creates wall that divides terrain in a half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, re-pressing ability. allows to errupt the wall early.

Cooldown: 35 seconds

Distance: 50 meters

Duration: 6 seconds

1st level: Removes 1 stamina and ampifies McGinnis's damage by 25% on hit enemies for 7 seconds;

2nd level: -15s cooldown

5th level: Adds 1s stun to enemies hit by Spectral Wall

Heavy Barrage[]

Unleashes a volley of rockets that home in on a targeted location.

Cooldown: 100 seconds

Distance: 50 meters

1st level: Applies 35% movement slow;

2nd level: -50s cooldown;

5th level: +30 damage per rocket;