McGinnis is a hero set to be featured in Deadlock specialising in team support and tanking
Hero[]
Controls the battle with combat turrets
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running, making them hard to dislodge, when entrenched.
Bullet damage per power increase: +0,44
Health per power increase: +41
Melee damage per power increase: +3.4
Weapon:
89 DPS
7.15 Bullet damage
66 Ammo
12.5 Bullets per sec
63 Light melee
116 Heavly melee
Abilities[]
Mini turret[]
Deploy a mini turret that automatically shoots enemies. The turret expires after a limited lifetime. Turrets gain 30% of McGinnis's max health and have 60% Spirit resist. They deal reduced damage to troops and objectives.
Cooldown: 28 seconds
Distance: 15 meters
1st level: +1 ability charge and turrets apply 25% movement slow;
2nd level: +10m attack range and +10% fire rate;
5th level: +45 turret DPS;
Medicinal Specter[]
Deploy a spirit that heals nearby units.
Cooldown: 45 seconds
Distance: 15 meters
Duration: 6 seconds
1st level: +35% fire rate on units being healed by Medicinal specter
2nd level: -18s cooldown
5th level: 5% max health regen per second
Spectral Wall[]
Creates wall that divides terrain in a half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, re-pressing ability. allows to errupt the wall early.
Cooldown: 35 seconds
Distance: 50 meters
Duration: 6 seconds
1st level: Removes 1 stamina and ampifies McGinnis's damage by 25% on hit enemies for 7 seconds;
2nd level: -15s cooldown
5th level: Adds 1s stun to enemies hit by Spectral Wall
Heavy Barrage[]
Unleashes a volley of rockets that home in on a targeted location.
Cooldown: 100 seconds
Distance: 50 meters
1st level: Applies 35% movement slow;
2nd level: -50s cooldown;
5th level: +30 damage per rocket;